Focused on bringing ideas to life and solving the creative and technical demands of projects, Outer Limits VFX department is headed by Andy Clarke.
Andy has over 20 years of experience in animation and VFX. With projects like Normal People, The Surfer and Kneecap, to name a few, under is belt, Andy has a thorough knowledge of every aspect of the VFX industry - allowing him to take projects from initial consultation & planning through to on-set attendance and on to final shots.
The VFX team work with Maya, Houdini and Unreal Engine, rendering in Redshift. Nuke X for compositing and Nuke Studio for I/O, all via a ShotGrid pipeline. They also use Conductor cloud rendering to allow for quick turnaround on large scale renders.
Outer Limits have implemented security protocols on the premises to accommodate work on Amazon shows such as key card access with logging, cameras, VLANs etc.